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Sales of Marvel’s Spider‑Man games surged after the film
9 november

Sales of Marvel’s Spider‑Man games surged after the film


A successful film release can literally bring game franchises to life — and Sony's latest report clearly confirms this. After the premiere of the movie "Spider‑Man: Brand New Day" (Spider‑Man: Brand New Day), which took place on July 30, global sales of Marvel's Spider‑Man games have almost doubled compared to the same period last year.

Figures from Sony's financial report for the quarter ended September 30:

  • Sales growth of almost 2 times across the entire Marvel's Spider‑Man franchise year‑on‑year;
  • the effect affected three projects from different years at once: the original Marvel's Spider‑Man (2018), the spin‑off Marvel's Spider‑Man: Miles Morales (2020), and the sequel Marvel's Spider‑Man 2 (2023).


Sony did not disclose the exact figures for copies sold during the reporting period, but the very fact of such a surge indicates the phenomenal popularity of the brand and how film adaptations can give games a “second life”.

Against the backdrop of the “Spider” triumph, Insomniac also has a worrying signal: according to internal reports, Marvel’s Wolverine sold 2.4 million copies in the first two months. This is noticeably lower than the expectations of both management and analysts. Combined with the success of the Spider‑Man franchise, this could prompt the studio to reconsider its priorities — perhaps the main focus will shift to the next full‑fledged part of Marvel's Spider‑Man.

Earlier, rumors about plans to release a sequel in 2028 had been circulating online, but there has been no official confirmation from the developers yet.

A separate intrigue is Marvel's Venom. Due to early large‑scale leaks, its release was projected for 2025, but the game did not come out within the specified timeframe. The project is still shrouded in rumors and mystery: no dates, no official details from the studio.


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