Microcosm review • First look, description, screenshots


Review Microcosm

Microcosm review is based on materials from open sources, and the rating is based on the subjective opinion of the project about the game.

Build tiny voxel worlds in virtual reality!

Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year (2016), but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.

I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues, or if there's something you think I could improve, I'd love it if you let me know. Please feel free to get in touch with me at any time. If you've found a bug, screenshots and system information are very much appreciated, to help me reproduce and fix it.

Details!

  • Microcosm worlds are made of 512×256×512 voxels. Each one is 2.5 cubic centimers (~1 inch). That's over 12 meters across and 6 meters tall of real-world space (~40 feet by ~20 feet). You can build some pretty huge stuff. 🚀
  • Create your own world of solid, transparent, and glowing voxels. 🖼
  • Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. 📹
  • Save your creations as .cosm files, and share them with other people! 🌏
  • Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. 🎨

  • Microcosm currently supports the HTC Vive and Oculus Rift + Touch.

The review of Microcosm is coming to an end, but before you go play, you should take a look at the minimum and recommended system requirements of Microcosm.

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8.0 RATING GAMES
Build tiny voxel worlds in virtual reality! Microcosm is the game I've wanted to play in V...


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About the game Microcosm

Developer
paulstraw
Publisher
paulstraw
Release date
17 Apr. 2017
Type
Genres
Platforms
Modes
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